ABOUT ME
I'm Mhx, a director and visual artist working on motion, generative art, and procedural systems.
Most of my work starts in Houdini, where I build custom systems that generate visuals, environments, and movement.
Alongside art and motion projects, I design tools and pipelines that allow these systems to scale into data-driven visuals, interactive work, and collaborative projects.
My work explores how procedural systems can produce visuals that feel both computational and cinematic.